How It Works

Running a decentralized edge network for interactive workloads takes three things working together: a serious technical stack, on-chain economics, and an experience that feels effortless to players and developers.

YOM built an infrastructure protocol of patent-pending innovations to make streaming secure, efficient, and easy to use. The next chapter describes the architecture.

When you click “Play”

From a player’s point of view there is no download, no install, and usually no login. You click a link and within seconds you are playing a AAA game, rendered remotely and streamed to your browser or device. For players that means:

  • Play instantly, even on low-spec hardware.
  • No upfront cost (free-to-play or ad-supported sessions).
  • Console-class responsiveness at sub-10ms median latency.

For studios and publishers, removing installs, patches, and hardware limits opens up far wider audiences and higher conversion.

What really happens

At a technical level, here is what happens when you hit “Play”:

  1. The player requests a game via a web app, an embedded link, or a partner portal.
  2. HyperOrch, our AI scheduler, finds the best nearby node based on latency, hardware fit, and current load.
  3. That node, running securely on a NANO device, launches the game and streams it over WebRTC.
  4. Gameplay streams peer-to-peer at sub-10ms median latency, as if it were running locally.
  5. When the session ends, revenue is split programmatically on-chain:
    • 40% goes to the node operator
    • 55% funds the protocol treasury, operated by the YOM Foundation, which covers development, growth, and liquidity
    • 5% is burned, reducing token supply
  6. Every transaction settles on-chain through smart contracts.

The YOM Foundation hosts the YOM DAO, the on-chain governance body that votes on protocol changes, treasury allocation, and incentive parameters.

A self-regulating economy

What keeps YOM balanced is a circular, self-regulating structure: players create demand, nodes serve it, publishers fund it, and every participant shares in the result.

Value ($YOM) flows according to a reputation system (XP), supply-and-demand pricing, and protocol-level splits: operator rewards, treasury, and burn. All of it is metered and priced on-chain.

Long-term governance runs through the YOM DAO, hosted by the YOM Foundation, built around the $YOM token and an XP-based node reputation system. Node-license proceeds fund the protocol treasury, which manages liquidity, governance programs, and ecosystem expansion. The result:

  • High-performing nodes earn more and gain more influence over roadmap priorities.
  • Protocol upgrades and incentive changes are community-led.

XP and $YOM are paid out automatically, per session and by performance, and bad actors are penalized without centralized enforcement.

YOM Revenue & Incentive Loop

For node operators

Operators contribute their own hardware using NANO, a plug-and-play secure-boot device that turns a standard gaming PC into a trusted, isolated node in minutes, with no technical hassle.

Operators benefit by:

  • Earning token income by sharing idle GPU capacity, from ~$58 per month for a single node up to ~$466 per month for a fully-loaded eight-license host (see Maximizing Payout for the breakdown), net of their own electricity.
  • Joining a community-owned economy where they control their hardware and their hours.
  • Raising earnings through an XP-based reputation system (see Node Reputation).

Operators are free to join or leave at any time, which aligns supply with demand naturally.

For publishers & studios

YOM gives publishers a new channel for distributing and monetizing interactive content. Removing infrastructure and hardware barriers widens the audience and cuts distribution cost.

Publishers can:

  • Deploy AAA games and immersive experiences straight into websites, apps, and social platforms in minutes, using YOM’s SDKs.
  • Cut infrastructure cost from the typical $1-2 per hour of centralized cloud gaming to per-session compute tiers from $0.02 to $0.15, roughly 15x cheaper at the unit level.
  • Keep full control of monetization: premium, subscription, ad-supported, or free-to-play.
  • Retain 100% of direct game-sales revenue.

With YOM, publishers reach new audiences and sustainable monetization without carrying datacenter cost.