Running a decentralized edge network for interactive workloads takes three things working together: a serious technical stack, on-chain economics, and an experience that feels effortless to players and developers.
YOM built its own orchestration, node operating system and streaming stack to make streaming secure, efficient, and easy to use; the technology is patent-pending. The next chapter describes the architecture.
When you click “Play”
From a player’s point of view there is no download and no install. You click a link and within seconds you are playing, rendered remotely and streamed to your browser or device. For players that means:
- Play instantly, even on low-spec hardware.
- Play the games you already own on Walter from $4.99 a month.
- Low latency by placement: a sub-10 ms median target for players within 50 km of a node, measured live on source of truth.
For studios and publishers, removing installs, patches, and hardware limits opens up far wider audiences and higher conversion.
What really happens
At a technical level, here is what happens when you hit “Play”:
- The player requests a game via a web app, an embedded link, or a partner portal.
- HyperOrch, our edge orchestrator, sends the session to the nearest node with the GPU capability and free capacity it needs.
- That node, a NANO-booted gaming PC or a telco rack running the same node software, launches the game in a fresh container, encodes it on the GPU’s hardware encoder (NVENC) and streams it over WebRTC, so the player installs nothing.
- Gameplay streams peer-to-peer from a node near the player, within about 50 km where the network has one.
- When the session ends, revenue is split automatically:
- 60% goes to the node operator
- 30% funds development and growth of the network
- 5% is shared with everyone who holds on to their payout
- 5% is retired, reducing token supply
- Every session settles through smart contracts.
The YOM Foundation runs the settlement and governs the programme that grows supply, and hands control to the community step by step: first token-holder votes on the supply programme, then elected council members.
A self-regulating economy
What keeps YOM balanced is a circular, self-regulating structure: players create demand, nodes serve it, publishers fund it, and every participant shares in the result.
Value ($YOM) flows according to fixed per-session tier prices and protocol-level splits: operator rewards, network development, the community share, and retirement. Every session fee settles automatically.
Governance moves to the community in stages. Token-holder votes will be weighted by $YOM holdings and by XP, a non-transferable contribution score earned by contributing to the network. Licences are released in batches as demand fills the network, so new supply follows real usage. The result:
- Operators are paid per session served, automatically, at fixed tier prices.
- Nodes that fail verification are quarantined automatically.
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For node operators
Operators contribute their own hardware using NANO, a plug-and-play boot device that turns a standard gaming PC into a network node in minutes: it boots a read-only system from its own encrypted drive, apart from the owner’s operating system.
Operators benefit by:
- A 60% share of every session fee they serve, set in dollars and paid in $YOM: about ~$53 a month per NANO (one Standard session at a time) at the network’s 50% utilization target, before electricity. Total earnings follow the host capacity calculated by the backend estimator (live on /operators; see Maximizing Payout for the breakdown), net of their own electricity.
- Joining a community-owned economy where they control their hardware and their hours.
- Earning XP for reliable machines and community work, a non-transferable contribution score that will weight token-holder votes (see XP).
Operators are free to join or leave at any time, which aligns supply with demand naturally.
For publishers & studios
YOM gives publishers a new channel for distributing and monetizing interactive content. Removing infrastructure and hardware barriers widens the audience and cuts distribution cost.
Publishers can:
- Deploy AAA games and immersive experiences straight into websites, apps, and social platforms in minutes, using YOM’s SDKs.
- Cut infrastructure cost from about $1.23 for an hour on a reserved data-centre GPU to per-session compute tiers from $0.04 to $0.24, a session running up to an hour.
- Keep full control of monetization: premium, subscription, ad-supported, or free-to-play.
With YOM, publishers reach new audiences without carrying data-centre cost.