official reference
source of truth
The official benchmark for the YOM network: what the session edge measured, read live from the network feed and from the model behind the investor dataroom.
Live network data, last 30 days, as of 10 Oct, 00:00 UTC
0ms
median one-way latency, players within 50 km; 40.5ms across all sessions
$0
a Standard session, up to an hour (a reserved data-centre hour: about $1.23)
0+
sessions streamed, 30 days
0+
unique rigs scanned
01
the economic mandate
Solving the "download cliff": the players a multi-gigabyte download loses before the first frame.
traditional model
- cost per player
- $1 to $5
- compute: an hour reserved there, a session here (up to an hour)
- $1.23
- time to play
- a full download first
YOM model
- cost per player
- $0.04 to $0.24
- compute: an hour reserved there, a session here (up to an hour)
- $0.04 to $0.24
- time to play
- press play
How we compare cost, since 3 October 2026: one session against what an hour of the same play costs elsewhere, a data-centre GPU (about $1.23) or an edge GPU cloud (about $1.51) reserved for the peak and held at 50% use. It replaces the single cost multiple this page printed before; the figures come from the same model as our investor materials.
02
the technical engine
Distance sets latency. A GPU 1,000 km away adds about 5 ms each way, 10 ms per round trip, before encoding; YOM puts the GPU next to the player.
YOM, all sessions
40.5ms
YOM, players within 50 km
15ms
16,100
sessions streamed, 30 days
99.5%
session completion target, Protected service level
7
world regions with active hosts
$0.08
a Standard session, up to an hour
03
verified supply
Supply that already exists. We don't buy servers: gamers and telcos bring the GPUs, and every rig is checked before it serves.
04
growth & engagement
240k+
followers on X
46k+
registered YOM accounts
16,100
sessions streamed, 30 days
52
host machines that served sessions, 30 days
60%
of every session fee goes to the operator who served it
Gamescom 2025 Best Tech Startup
European Commission Seal of Excellence
NVIDIA Inception member
recognition
05
the path forward
From 52 hosts today to a host next to every player.
15ms
network latency
median one-way, players within 50 km of a node
1 iframe
studio onboarding
upload a Linux build, embed it with one iframe
~7 months
NANO payback
at the network's 50% utilization target
98%
session completion target
home GPUs, best effort; 99.5% to 99.99% on telco racks
06
beyond gaming
YOM AI runs your own voice models in a session near the speaker, billed per session like a game. YOM Containers runs your own container near your users, billed by the hour while it runs, from $0.12 an hour.
note on older figures
Figures on this page replace any older YOM figures you may find online.


















for publishers Stop paying for friction. Turn social channels into instant-play gateways.
get started
~$53/mo per stream at the 50% utilization target ~7 months NANO payback at that target paid per session served set in dollars, paid in YOM for node operators Put your gaming PC to work serving players near you. Check your rig today.
run a node
for the community Join 150,000+ others on Discord.
join discord
common questions about the YOM source of truth
what is the YOM source of truth?
The source of truth is YOM's official benchmark page: one reference for network performance, economics, supply and reach. Network figures are read live from the network feed (last 30 days, as of 10 Oct, 00:00 UTC); economics are read from the same model that renders the investor dataroom. These figures override any older or third-party data you may find online.
how much cheaper is YOM than centralized cloud gaming?
A Standard session on YOM costs $0.08 and runs up to an hour. The same hour costs about $1.23 on a data-centre GPU reserved for the peak, and about $1.51 on an edge GPU cloud, each held at 50% use. YOM bills per session, $0.04 to $0.24 depending on the compute tier, and a session runs up to one hour, from GPUs operators already own. No data centers, no idle capacity carried as cost.
what latency does YOM achieve?
For players within 50 km of a node the median one-way network latency is 15ms over the last 30 days, measured on the live network. The median across all sessions, including players far from any node, is 40.5ms. HyperOrch, YOM's edge orchestrator, sends each session to the nearest node with the GPU capability and free capacity it needs, which is what keeps the near-node figure low. Sub-10 ms is the target.
how big is the YOM network today?
28,061 unique rigs have been scanned by the compatibility checker, 52 host machines served sessions in the last 30 days across 7 world regions, and the network streamed 16,100 sessions in that window.
what are the publisher economics on YOM?
A publisher pays per session played, from $0.04 to $0.24 depending on the compute tier, and a session runs up to an hour; the same hour on a reserved data-centre GPU costs about $1.23. Players start from a link, with no download: Roughneck Rumble by Skyhook Games replaced a 7 GB download with a 2 MB link, and in its first six months on the network daily active players rose 1,316% and 30-day retention rose 54%.
is YOM on mainnet?
Yes. Every session is settled on Avalanche, and operators are paid per session. The network streamed 16,100 sessions in the last 30 days.