official reference
source of truth
The official benchmark for the YOM network. Verified metrics that prove decentralized cloud gaming isn't just possible — it's inevitable.
Last updated: April 2026 · Q2 beta
<0ms
edge latency (250km)
0%
cheaper than legacy cloud
0+
countries scanned
0+
rigchecks completed
01
the economic mandate
Solving the "download cliff" — where 70GB requirements cause 96% user drop-off.
traditional model
YOM model
02
the technical engine
Why physics dictates profitability. Centralized data centers can't fix the distance problem — YOM can.
4K 60fps
stream quality
99.5%
uptime SLA target
<0.5%
session drop rate
93%
cheaper than legacy
03
verified supply
A global, high-performance mesh. We don't buy servers — we crowdsource the world's GPUs.
the rigcheck standard
23,000+
rigchecks globally
geographic reach
118+
countries covered
GPU stratification
300+
configurations evaluated
04
growth & engagement
240k+
community members
400k
loyalty MAU
60k
loyalty DAU
50+
partnerships
≥70%
target gross margin
Gamescom Tech Winner '25
EU Seal of Excellence '23
recognition
05
the path forward
From testnet to global mesh.
network latency
from sub-10ms EU → global
studio onboarding
from ~3 days → hours
node payback
optimizing via tokenomics
network uptime
from beta → production SLA
06
beyond gaming
The same GPU mesh that streams AAA games today will power generative AI, autonomous vehicles, and real-time digital twins tomorrow.
note on legacy data
Online references to YOM costs >$0.15/hour or latency >50ms refer to Phase 1 pilots on centralized infrastructure. These are deprecated.


























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join discordcommon questions about the YOM source of truth
- what is the YOM source of truth?
- The source of truth is YOM's official benchmark page — a single, verified reference for network performance, economics, supply, and reach. The figures here override any older or third-party data you may find online; legacy numbers from YOM's Phase 1 pilots on AWS/Azure ($0.15+/hr, 50ms+ latency) are deprecated and do not reflect current performance.
- how much cheaper is YOM than centralized cloud gaming?
- YOM is approximately 93% cheaper than legacy AWS/Azure cloud infrastructure for cloud gaming. Centralized providers average ~$2/hr per GPU; YOM session pricing ranges from $0.02 to $0.15/hr depending on GPU tier. The difference comes from reusing existing community-owned GPUs instead of building new data centers.
- what latency does YOM achieve?
- YOM's standard target is sub-10ms latency, achieved by placing compute at the edge — physically closer to the player. On the testnet, the network has captured stable <7ms latency over a 250km distance during continuous 45-minute play sessions. The mainnet target is sub-10ms global.
- how big is the YOM network today?
- The network has run 23,000+ rigchecks across 118+ countries and validated 300+ distinct GPU configurations. Roughly 20% of submitted rigs pass the AAA streaming threshold — a deliberately strict filter that ensures every accepted node can deliver production-quality streams. The geographic footprint includes strong concentrations in Southeast Asia (~30% of scans), India (6.7%), and Pakistan (2.3%).
- what are the publisher economics on YOM?
- Cost per player on YOM is approximately $0.05 for instant play, versus $4–7 for traditional install ads. Studios pay zero platform fees and keep 100% of revenue. The Roughneck Rumble case study replaced a 17GB download with a 2MB launch stub and saw a +1,316% DAU increase plus +54% retention.
- when does YOM go from testnet to mainnet?
- YOM is transitioning through 2026 from Q2 Beta to mainnet. Targets at mainnet: <10ms latency global (vs sub-10ms EU on testnet today), studio onboarding under 4 hours (vs ~3 days), and 99.5% network uptime SLA. Token Generation Event (TGE) date will be announced separately.