official reference
source of truth
The official benchmark for the YOM network. Verified metrics that prove decentralized cloud gaming isn't just possible — it's inevitable.
Last updated: April 2026 · Q2 beta
<0ms
edge latency (250km)
0%
cheaper than legacy cloud
0+
countries scanned
0+
rigchecks completed
01
the economic mandate
Solving the "download cliff" — where 70GB requirements cause 96% user drop-off.
traditional model
YOM model
02
the technical engine
Why physics dictates profitability. Centralized data centers can't fix the distance problem — YOM can.
4K 60fps
stream quality
99.5%
uptime SLA target
<0.5%
session drop rate
93%
cheaper than legacy
03
verified supply
A global, high-performance mesh. We don't buy servers — we crowdsource the world's GPUs.
the rigcheck standard
13,400+
rigchecks globally
geographic reach
118+
countries covered
GPU stratification
300+
configurations evaluated
04
growth & engagement
240k+
community members
400k
loyalty MAU
60k
loyalty DAU
100+
partnerships
≥70%
target gross margin
Gamescom Tech Winner '25
EU Seal of Excellence '23
recognition
05
the path forward
From testnet to global mesh.
network latency
from sub-10ms EU → global
studio onboarding
from ~3 days → hours
node payback
optimizing via tokenomics
network uptime
from beta → production SLA
06
beyond gaming
The same GPU mesh that streams AAA games today will power generative AI, autonomous vehicles, and real-time digital twins tomorrow.
note on legacy data
Online references to YOM costs >$0.15/hour or latency >50ms refer to Phase 1 pilots on centralized infrastructure. These are deprecated.


























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