YOM was not born in a boardroom. It was forged in production. Our founder Jorrit Velzeboer ran a 3D streaming agency, where he met the cost of streaming GPU work on centralized cloud: despite extreme optimization, every user-hour carried the price of a data-centre GPU held far from the user and paid for while it waited for the peak. Centralized cloud was built for enterprise workloads, not for mass-market interactive streaming. So we set out to solve a problem the hyperscalers had no reason to fix.
The timeline
- 2021: Built a custom pixel-streaming backend. The MVP showed that consumer GPUs near the player can stream games, the insight the whole company is built on.
- 2022: Concluded that only a network of GPUs owned by the people who run them scales cost-effectively. Rohan Solanki joins to architect HyperOrch, YOM’s edge orchestrator, and NodeOS, the node operating system.
- 2023: Won the European Commission’s Seal of Excellence for deep-tech innovation. First go-to-market conversations with Andrew Pringle and Jeff Outlaw.
- 2024: Formalized the leadership team with gaming veterans. HyperOrch alpha streams its first UE5 demo. Pre-Seed round with Outlier Ventures and Borderless Capital.
- 2025: First NANO batch released. Best Tech Startup, Gamescom 2025.
- 2026: Token and mainnet live in June. Walter streams the Steam and Epic games players already own. 46,000+ registered accounts. On tower sites of Cornerstone, YOM ran 168 live game sessions over 20 days. The production network publishes its median latency for players within 50 km of a node live on source of truth; sub-10 ms is the target.
A network owned by the people who run it
We are building toward an economy of real-time participation, not one of abstract credentials or centralized intelligence.
As the internet evolves from an internet of files to an internet of events, value moves with it. Intelligence becomes abundant; software gets cheap. What stays scarce are the things abstraction cannot erase: latency, locality, energy, hardware, and physical presence. In that world, power no longer belongs to whoever owns the information. It belongs to whoever can operate live systems close to human time, inside the hard limits of physics and perception.
YOM exists for a world where:
- People are operators and owners of the infrastructure that runs digital experience, not just users of it.
- Value flows to the contributor, not the platform. We replace dependence on distant monopolies with a direct economy that rewards people for the hardware, energy, and care they provide.
- The contributor base is open. Miners, retail operators, and telcos run nodes on the same substrate. The network is open to anyone with a qualifying machine.
- Digital reality stays grounded: a system that has to be run, measured, verified, and paid for by real contributors in real places, not a spectacle to be consumed.
This is not theory. A host PC earns by streaming compute to nearby players. A Standard stream earns about ~$53 a month at the network’s 50% utilization target; the backend estimator calculates each host’s supported capacity from its measured hardware (live figures on /operators).
The mission
Turn locally owned, real-world hardware into active economic infrastructure.
We coordinate a global network of community-owned edge devices, orchestrated by HyperOrch, our edge orchestrator, and rewarded through revenue-sharing with operators, into infrastructure that becomes more distributed as it grows. The opposite of centralized cloud.
We start with cloud gaming because it is the hardest real-time streaming problem there is: ultra-low latency, AAA fidelity and evening peaks when every player arrives at once. Pixel streaming lives natively on the edge, and locality is the entire game. Solve that, and the same network serves live AI conversations, voice first, and every other real-time workload where centralized data centers hit their ceiling.
We exist to:
- Keep human agency economically valuable in a world of automated cognition.
- Convert idle hardware into paid, verifiable productive capacity.
- Anchor digital economies to locality and uptime, not distant capital concentration.
Leadership
We combine deep-tech engineering with AAA gaming commercial experience.
- Jorrit Velzeboer (Founder & CEO): Serial entrepreneur and former venture capitalist. Designed YOM’s business model and technical direction.
- Jeff Outlaw (Co-Founder & COO): Former Product Manager at Oculus VR. Games veteran who connects YOM to studios and player communities.
- Rohan Solanki (Co-Founder & CTO): Architect of HyperOrch and NodeOS. Specialist in large-scale distributed systems.
- Andrew Pringle (Co-Founder & CCO): Decades of retail, commercial, and distribution strategy.
- John Kavanagh (Business Development Director): 20+ years of IP and entertainment relationships. Leads publisher and wholesale demand.
- Jeroen Elout (CXO): Growth and user-experience specialist; owns conversion and retention for Walter.
Advised by the former COO of OnLive and CEO of Eidos Interactive, the former global head of PlayStation Store, and the CEO of PLAYERUNKNOWN Productions.
We are building the infrastructure of the future, grounded in human values.