YOM was not born in a boardroom. It was forged in production. In 2020 the world locked down, and our founder Jorrit was running a high-end virtual production studio. To keep clients connected he delivered a massive digital twin of a TEDx stage, live motion-capture avatars streamed straight to thousands of browsers.
It worked, and it nearly killed the business. Running on AWS exposed a hard floor: despite extreme optimization, the internal cost stuck near $2.00 per user-hour. Centralized cloud was built for enterprise storage, not for mass-market interactive streaming. So we set out to solve a problem Amazon had no reason to fix.
The timeline
- 2021: Secured a EUR 150K innovation loan to build a custom pixel-streaming backend. The MVP proved that a mesh of edge-located consumer GPUs could beat centralized latency, the insight the whole company is built on.
- 2022: Concluded that only a community-owned distributed mesh scales cost-effectively to millions. Rohan Solanki joins to architect the HyperOrch scheduler and a custom NodeOS.
- 2023: Won the European Commission’s “Seal of Excellence” for deep-tech innovation. Shut down the agency to focus 100% on infrastructure. First go-to-market conversations with Andrew Pringle and Jeff Outlaw.
- 2024: Formalized the C-suite with gaming veterans. HyperOrch alpha streams its first UE5 demo; 7,000+ node operators whitelisted.
- 2025: Testnet live across 20+ regions. First NANO batch (400 devices) sells out in two days. Won “Best Gaming Tech Startup” at Gamescom. Migrated the network with 93.6% community retention.
- 2026: 700,000+ registered users, six games live on testnet, 40+ studios signed. The production network now holds sub-10ms median latency, well past the original target.
A network owned by the people who run it
We are building toward an economy of real-time participation, not one of abstract credentials or centralized intelligence.
As the internet evolves from an internet of files to an internet of events, value moves with it. Intelligence becomes abundant; software gets cheap. What stays scarce are the things abstraction cannot erase: latency, locality, energy, hardware, and physical presence. In that world, power no longer belongs to whoever owns the information. It belongs to whoever can operate live systems close to human time, inside the hard limits of physics and perception.
YOM exists for a world where:
- People are operators and owners of the infrastructure that runs digital experience, not just users of it.
- Value flows to the contributor, not the platform. We replace dependence on distant monopolies with a direct economy that rewards people for the hardware, energy, and care they provide.
- The contributor base is open. Miners, retail operators, and telcos run nodes on the same substrate. The network is permissionless.
- Digital reality stays grounded: a system that has to be run, measured, verified, and paid for by real contributors in real places, not a spectacle to be consumed.
This is not theory. A single host PC running eight node licenses earns up to ~$466 per month streaming compute to nearby players (a single node earns ~$58), and operators net that after their own electricity in every major market. That is a new form of participation in the digital economy.
The mission
Turn locally owned, real-world hardware into active economic infrastructure.
We coordinate a global network of community-owned edge devices, orchestrated by our patent-pending HyperOrch scheduler and rewarded through revenue-sharing with operators, into infrastructure that gets cheaper, faster, and more distributed as it grows. The opposite of centralized cloud.
We start with cloud gaming because it is the hardest real-time streaming problem there is: ultra-low latency, AAA fidelity, millions of concurrent sessions. Pixel streaming lives natively on the edge, and locality is the entire game. Solve that, and the same mesh serves AI inference, autonomous vehicles, digital twins, and every other workload where centralized data centers hit their ceiling.
We exist to:
- Keep human agency economically valuable in a world of automated cognition.
- Convert idle hardware into paid, verifiable productive capacity.
- Anchor digital economies to locality and uptime, not distant capital concentration.
Leadership
We combine deep-tech engineering with AAA gaming commercial experience.
- Jorrit (CEO): Pivoted from virtual production to edge infrastructure after hitting the limits of AWS.
- Rohan Solanki (CTO): Architect of the HyperOrch scheduler and NodeOS; expert in large-scale distributed systems and blockchain tooling.
- Andrew Pringle (CCO): Decades of retail, commercial, and distribution strategy.
- Jeff Outlaw (CXO): Gaming veteran connecting YOM to the global studio ecosystem and content pipelines.
- Jeroen Elout (CMO): Turns business requirements into beautiful UX and growth pipelines.
We are building the infrastructure of the future, grounded in human values.