Network Infrastructure

the infrastructure layer
for instant-play gaming.

A decentralized network of thousands of nodes worldwide, bringing cloud gaming closer to every player.

<12ms

Average Latency

4K

Video Quality

<0.1%

Packet Loss

99.2%

Session Success

built with

ai routing

HyperOrch

Every session is routed through our AI orchestration layer. It finds the optimal node based on latency, load, and location, in milliseconds.

Real-time routing

Adjusts to network conditions as they change, ensuring optimal paths.

Predictive scaling

Anticipates demand spikes before they happen, scaling proactively.

Self-improving

Learns from every session to continuously optimize global performance.

live stats

live performance

What decentralization actually delivers. Updated in real-time.

<12ms

Average Latency

Global median

4K

Video Quality

60fps streaming

<0.1%

Packet Loss

Enterprise grade

99.2%

Session Success

30-day average

token economy

sustainable economics

Every session burns $YOM. Every burn rewards operators. Every reward attracts more nodes. The network grows itself.

More usage → more burn → scarcer supply → higher rewards → more operators → better global coverage. A true flywheel.

infrastructure

built for global scale

Live on 7 continents. Expanding every day.

Europe

<12ms avg
AmsterdamLondonFrankfurtParis

North America

<12ms avg
New YorkLos AngelesSeattleChicago

Asia Pacific

<12ms avg
TokyoSingaporeSydneySeoul

South America

<12ms avg
São PauloBuenos Aires

Middle East

<12ms avg
Dubai

Africa

<12ms avg
Lagos

ecosystem

built for everyone

Three roles. One unified network.

studios

Publish once, stream globally. Zero infrastructure costs. No regional deployments.

for studios →

operators

Turn your gaming PC into passive income. Power the network while you sleep.

become an operator →

players

Click and play. Any game, any device, anywhere. No downloads required.

start playing →

faq

frequently asked questions

YOM operates a global network of thousands of gaming PCs (nodes) that power cloud gaming streams. Instead of centralized data centers, we use distributed hardware from operators worldwide, bringing gaming closer to players and reducing latency.

Our AI-powered routing system analyzes latency, node load, and player location in real-time. It automatically selects the optimal node for each session, adjusts to network conditions, and learns from every interaction to continuously improve performance.

Our global average latency is under 12ms. Because nodes are distributed worldwide rather than concentrated in a few data centers, most players connect to a node much closer to them than traditional cloud gaming services can offer.

Every gaming session burns $YOM tokens, creating deflationary pressure. A portion of the fees goes to node operators as rewards. This creates a sustainable flywheel: more usage leads to more burns, which increases scarcity and rewards, attracting more operators and improving global coverage.

Get a YOM NANO device and connect it to your gaming PC. It's plug-and-play — no technical skills required. Your PC will earn passive income by powering cloud gaming sessions while you're not using it.

Yes. The NANO device uses Trusted Execution Environment (TEE) technology to cryptographically isolate gaming sessions. Operators cannot access game data or player information, and publishers' intellectual property remains protected at all times.

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hardware

YOM NANO

A plug-and-play device that turns your gaming PC into a cloud gaming node. Ships with 1 node license included, connects via USB, and starts earning in minutes.

  • 1 node license included
  • No technical skills required
  • Earn up to $300/mo per PC
learn more about NANO
YOM NANO device

join the network

Build on it. Power it. Play on it. Pick your role.

common questions about YOM technology

what is YOM in one sentence?
YOM is a decentralized cloud gaming network (DePIN) that pixelstreams Unreal Engine 5 games from a global mesh of community-owned GPUs directly to any browser — no downloads, no installs, sub-10ms latency.
how does YOM achieve sub-10ms latency where centralized cloud cannot?
Centralized cloud platforms route every player to a regional data center, often hundreds of kilometers away. YOM's orchestrator matches each session to the nearest qualified community GPU node in real-time, so the compute happens in the player's metro area. On the testnet we measured stable <7ms latency over 250km during 45-minute sessions — speeds physical fiber alone cannot deliver from centralized data centers.
what is pixelstreaming and how does YOM use it?
Pixelstreaming runs the actual game on a remote GPU and streams the rendered video to the player's browser, while sending player input back over the same low-latency channel. YOM combines pixelstreaming with a decentralized node mesh: instead of streaming from a single AWS data center, the game runs on a community GPU close to the player and streams via the open web — no app stores, no native installs.
is YOM a centralized cloud platform?
No. YOM is a Decentralized Physical Infrastructure Network (DePIN). The compute supply comes from community-owned gaming PCs (called hosts) that pass our RigCheck and run YOM nodes. There is no YOM-owned data center. Hosts earn $YOM tokens proportional to the workload they handle.
how does YOM ensure node quality on a decentralized network?
Every prospective host runs RigCheck, our hardware certification tool, before joining the network. We've run 23,000+ rigchecks across 118+ countries and validated 300+ distinct GPU configurations — and we accept roughly the top 20% that meet our AAA streaming threshold. The supply skews heavily toward Southeast Asia (~30% of scans), with notable concentrations in India (6.7%) and Pakistan (2.3%). The result is a globally distributed mesh where every accepted node can deliver production-quality streams.
how does YOM handle scaling during a player surge?
Centralized providers must provision GPU racks ahead of demand, which is expensive and slow. YOM's mesh scales elastically with the player base — when a city has more players, hosts in that city receive more sessions. Adding capacity is a matter of more hosts onboarding, not new data center buildouts.