Every session settles through the protocol at a uniform split (60% to the operator, 30% to network development, 5% shared with everyone who holds on to their payout, and 5% retired), so your payout never depends on who sold the session or where the player is. Your share is a fixed part of each session fee, set in dollars and paid in $YOM. What you control is how much of that flow your machine captures. Your earnings are the product of two things: how much capacity your hardware honestly has, and how often it is filled. This guide covers both. Each game is assigned a session size, and you don’t choose it; every game currently runs at the Standard size.
Build Your Capacity
A host can run several sessions at once when its measured resources support them. Its capacity is measured in units: a Light session uses 1, Standard 2, Premium 4 and Ultra 6, and a machine serves any mix that fits. The rig check calculates the supported capacity from CPU, memory, GPU, encoder and upload capacity. Each node licence unlocks one unit, and your NANO includes two, enough for one Standard session.
Add capacity when your machine can hold it. Capacity is limited by the first resource that runs out:
- GPU headroom and VRAM: each tier has a fixed budget per stream.
- Encoder sessions and throughput: the GPU must encode every session within its limits.
- Upload bandwidth: the estimate includes the tier’s upload allowance and network headroom.
- CPU, memory and storage: the complete game, Steam and streaming stack must fit.
Practical order of operations: check your sustained upload speed first, then add capacity one step at a time while your dashboard confirms each session still holds its quality. Licences beyond your machine’s real capacity do not earn: the network assigns sessions against measured capability, not against licence count.
Fill Your Capacity
HyperOrch, YOM’s edge orchestrator, sends each session to the nearest node with the GPU capability and free capacity it needs. So the way to serve more sessions is to be online, with free capacity, when players near you are playing.
Timing matters: gaming demand peaks in the evenings and at weekends. A node that is reliably online during those hours captures far more sessions than one online at random hours.
Avoid abrupt disconnects. Use reliable hardware and a stable wired connection. If a node does not answer, the next qualifying node takes the session, and nodes that keep failing are quarantined automatically, so the durable edge is reliability.
Running It
You earn by running licences on your own PC with a NANO.
| Feature | NANO |
|---|---|
| Technical knowledge | Minimal |
| Setup time | Moderate |
| What you optimize | Being online when players near you are playing |
| Hardware | Gaming PC |
| Running cost | Your own electricity |
| Commitment | None: stop any time. Earnings follow electricity and local demand |
Earnings Expectations: Practical Examples
The most common question is “how much can I earn?” The honest answer is a range, not a promise, because earnings scale with live network demand in your area.
The network model computes earnings at the network’s 50% utilization target: a machine busy about half of the hours it is available, at sessions of typical length. On that basis a NANO (one Standard session at a time) earns ~$53 a month and each unit of capacity about ~$26, before electricity. Your total follows the capacity the rig check measures on your host (estimate on /operators). These are estimates, not guarantees: the network is still growing toward that level, so earnings today are lower, and your dashboard shows your own sessions.
Two components make up that income: the usage payout (your 60% share of every session fee served) and the monthly bonus, $74 per NANO each month on top of session earnings. $37 of it is guaranteed when the machine is online at least 6 hours a day, and $37 goes into a shared pool split by the sessions each machine serves. It stays until a better subsidy system replaces it, announced in advance.
Payback, on hardware you already own: a NANO costs $349 and includes two licences, enough for one Standard session. At the network’s 50% utilization target a NANO earns ~$53 a month, so it pays back in ~7 months before electricity. New licence batches open only as demand fills the hosts already serving. Electricity matters most in high-tariff regions: a month at the target costs about ~$12 in Europe, less in most other markets, so check your local rate. If you would need to buy a GPU first, the payback runs longer: the economics are built for the machine already sitting under your desk.