the YOM source of truth: the verified numbers
For too long, the gaming industry has accepted a 'friction tax' that kills innovation. This document serves as our official benchmark for the current state of the YOM network, proving our decentralized model isn't just a philosophical choice, but an economic necessity.
For too long, the gaming industry has accepted a “friction tax” that kills innovation. Between massive 70GB downloads and the exorbitant costs of centralized cloud servers, the math for most studios simply doesn’t add up. This document serves as our official benchmark for the current state of the YOM network. These defining metrics prove our decentralized model isn’t just a philosophical choice, but an economic necessity.
the economic mandate: solving the “download cliff”
A 70GB download costs publishers about 96% of the players they paid to acquire, and instant play is what removes that cliff.
Traditional user acquisition is broken. Currently, publishers spend millions driving traffic to a “Download Cliff”, where a 70GB requirement leads to a staggering 96% user drop-off.
- Cost per player: Traditional install ads cost between $4.00 and $7.00 per player. YOM’s “Instant Play” model prices access per session, from $0.04 (Light) to $0.24 (Ultra).
- Conversion velocity: By turning game builds into a clickable stream, we achieve higher conversions compared to traditional store-page redirects.
- Case study (Roughneck Rumble): By replacing a 7GB download with a 2MB launch stub, the title saw a +1,316% increase in DAU and a +54% jump in retention.
- Margin scalability: Centralized cloud costs (AWS/Azure) run near ~$2.00 per user-hour, eating publisher margins alive. YOM’s per-session fee runs from $0.04 (Light) to $0.24 (Ultra), about 6x on the model’s comparison lens.
the technical engine: why “physics” dictates profitability
The reason our economics are so effective is that we have solved the “Distance Problem.” Centralized data centers are often thousands of kilometers away from the player, creating latency that no amount of fiber can fix.
- Beating the physics: Our latency standard, single-digit-millisecond median latency for players within about 50 km of a node, is achieved by placing compute at the “Edge”, physically closer to the player.
- Edge benchmarks: the live 30-day median for players within about 50 km of a node is on /source-of-truth.
- Network advantage: YOM’s mesh runs at a fraction of the cost of legacy cloud, about 6x on the model’s comparison lens, because it utilizes existing, idle hardware rather than requiring massive capital expenditure for server clusters.
- True global reach: While legacy providers are gated by regional data centers, YOM’s orchestrator matches players to the nearest idle node in real-time.
verified supply: a global, high-performance mesh
Our supply-side growth is the foundation of our “Capital-Light” model. We don’t buy servers; we crowdsource the world’s most powerful GPUs.
- The RigCheck standard: the live count of rigchecks is on /source-of-truth. To ensure AAA-quality streaming, we filter for hardware that meets our high-performance thresholds.
- Geographic moat: the live count of regions is on /source-of-truth. A large share of our scans originate from Southeast Asia and other emerging markets, allowing us to serve high-density gaming hubs often ignored by traditional cloud providers.
- GPU stratification: Our check has evaluated a wide range of configurations. While “Tier 1” hardware (e.g., Nvidia 3060/4060) is reserved for high-fidelity AAA streaming, our orchestrator manages a diverse range of hardware to ensure every session is matched to the most efficient node available.
the path forward: from testnet to global mesh
As we transition from Q2 Beta to Mainnet, our success metrics are evolving from “Validation” to “Scale”.
| KPI | current state (testnet) | near-term target |
|---|---|---|
| Network latency | single-digit ms median, players within about 50 km | live on /source-of-truth |
| Studio onboarding | ~3 days | <4 hours |
| Node payback (est.) | 5–6 months | optimized via tokenomics |
| Network uptime | beta validation | 99.5% SLA |
Note on legacy data: Any online references to YOM costs or latency above the current figures refer to our “Phase 1” pilots conducted on centralized infrastructure (AWS/Azure). These figures are deprecated and do not reflect the current performance of the YOM decentralized mesh.
beyond gaming
The same GPU network that streams a game can serve any real-time workload, which is why gaming is the proving ground and not the ceiling.
What we are building is bigger than a distribution platform. By solving the hardest real-time streaming problems, ultra-low latency, high fidelity, and massive concurrency, we are laying the groundwork for the next era of interactive computing. The same GPU mesh that streams a AAA game today will serve as the backbone for generative AI, autonomous vehicles, and real-time digital twins tomorrow.
This “Source of Truth” confirms that the physics of the edge have finally met the economics of the mass market. We are no longer asking if decentralized infrastructure is possible; we are showing exactly how it scales.
join the revolution
Whether you are a developer, a gamer, or a technologist, there is a clear entry point into the YOM ecosystem:
For publishers: Stop paying for friction. Weaponize your funnel by turning social channels into instant-play gateways. Reach out at info@yom.net to schedule a call.
For node operators: Turn your idle hardware into a productive asset. With payback on the hardware around ~7 months in the company model, you can help power the global mesh while earning rewards. Check your own rig with our RigCheck App.
For the community: Join 240,000+ others who are reclaiming the internet from centralized gatekeepers. Stay updated on our upcoming Token Generation Event (TGE) and mainnet launch. Follow on X, join our Discord, or connect on Telegram.
FAQ
how much cheaper is YOM compared to centralized cloud? The YOM mesh runs at a fraction of the cost of legacy AWS/Azure cloud gaming infrastructure, about 6x on the model’s comparison lens, because it uses existing idle GPUs instead of requiring capital-intensive data center buildouts. Session pricing runs from $0.04 (Light) to $0.24 (Ultra) per session.
what is a rigcheck and why does YOM filter so aggressively? A rigcheck verifies whether a community-owned GPU meets YOM’s AAA streaming thresholds. The live counts of rigchecks and regions are on /source-of-truth, and a strict filter is what guarantees production-quality streaming on a decentralized network.
how does YOM achieve single-digit-millisecond median latency where centralized cloud cannot? By placing compute at the edge, physically closer to the player. Our orchestrator matches each session to the nearest qualified node in real-time. The live 30-day median for players within about 50 km of a node is on /source-of-truth.
when is YOM going from testnet to mainnet? We are transitioning from Q2 Beta to mainnet through 2026, targeting <12ms global latency, sub-4-hour studio onboarding, and 99.5% network uptime. See the roadmap and the live source of truth dashboard for current numbers.
Want the full verified metrics behind these numbers? Explore our live source of truth dashboard.
the network under all of this
real-time work has to happen close by
About fifty kilometres from the person waiting for it. The hardware that close to people already exists, and most of it is switched off.